trophicrules, version 1
$ man 7 trophic-rules

Every rule, written down.

Launch a coin

TROPHIC-RULES(7)TROPHIC-RULES(7)

Five levels.

LEVELS

Every coin launched here sits on a pyramid of five levels, set by its market-cap percentile among the coins of this site.

Apex2 %of coins, the largest
Predators8 %of coins
Hunters15 %of coins
Grazers25 %of coins
Producers50 %of coins, where every coin begins

Predators and Apex together are the top 10 %. That is the 10 % that makes it up.

READINGS

A reading is a census of every coin's rank, taken every 4 hours. A coin changes level only after 3 readings in a row beyond the line, so a brief spike moves nothing.

FEW COINS

Percentiles mean little among a handful of coins. Under 20 coins, the pyramid runs on 3 levels: Producers 60 %, Hunters 30 %, Apex 10 %.

LINKS

Two coins are linked when wallets hold both: for each shared wallet, the smaller of its two shares, added up (w = Σ min). A link needs at least 2 shared wallets, and one wallet counts for at most 50 % of it. A link is information. No money moves along it.

$ trophic explain fees

What a trade pays.

TRADING FEES

Every trade pays 1 % to StonkFun and 0.25 % to Raydium. The creator gets 0 %. The site takes 0 %.

WHAT IT MEANS

The site holds no key to your wallet and cannot spend from it.

There is no automatic buyback and no automatic burn. If you buy back or burn, you do it yourself, from your own wallet, and nothing obliges you to.

$ trophic explain falls

When the apex falls.

A FALL

A Predator or Apex that loses two levels in under 24 h is marked as a fall, in public. It is an event on the pyramid. Nothing is paid out.

$ trophic explain launch

What cannot change.

CREATOR

The launcher is the creator, and makes the first buy inside the launch transaction.

PLATFORM

Coins launch on StonkFun, on Raydium LaunchLab, paired with SOL. The curve and its fees are StonkFun's standard ones. Trophic cannot change them.

REPLAY

Every level can be replayed from the chain. There is no AI in the mechanics.

THRESHOLDS

The thresholds above are starting points. Any change will be published on this page.

SEE ALSO

R. L. Lindeman, The Trophic-Dynamic Aspect of Ecology, Ecology 23(4), 1942. In nature, 10 % is a teaching rule. Here, it is the top of the pyramid.